Tombs of Champions

Upon Taking the 4th fork you will see a door. Make a dc 10 to find it, Dc 14 to doge 1d6 darts. There are 2 divides the damage accordingly. If you enter the room you will see it is round with 6 doors. You have just entered through one. In the middle in a big fire blazing high. Oxygen seems scarce in here. Anyone who breathes air will take 1 HP every 10 rounds (1 minute.) Every door has a slot for an energy core as well as a symbol. Door one has a target on it and will lead to the crypt of accuracy. That door is caved in. The crypt is empty, it is a 15 by 15 round room. There is a small coffin which is empty. The coffin Had a live mummy in it at one point. This now dead mummy has claw marks on it is most surely dead boby. Its cloth wrappings are on the floor and there is an indent in one hand were an axe could/should be. The other 4 door and room are the same except that the door has a different glyph, and the mummys are alive. They will tap into the power of the axe and and have a fighting style based on that weapon.  All the rooms will have a part of a key except the blood tooth axe. The door of the blood axe has a person with an axe through the skull. This room has etched into the wall stone images of great feats, A person slaying a dragon, a demon being sent back to the underworld, and A god wrestling a lion back to the land of mortals. The next door will have a flame still burning. The mummy in this room will be able to summon a lava elemental. Inside the room there are images of all the different elements. On another door there will be a glyph of a person holding their head and an axe flying through the air towards a person. The mummy inside will be extra weak if you can make it past the axe. The axe has telapathic conection to the mummy and can fly. The last door has on it a shield with a tooth in it. This door is locked and will only open if you have the four other key parts. When the party enters the room they will see the same thing as all the other rooms. There will be a coffin with a mummy lord levitating above it and it will be holding an axe. The mummy will float down and attack the party. The axe on a hit will give the user 5 hit points and grants 20% of damage dealt turned into a shield and 20% damage done as healing to the wilder (party member.)

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